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Introducing Realtime Cinematography | Hellblade | Siggraph 2016| Award Winner


Winner of the Siggraph 2016 Award for Best Real-Time Graphics and Interactivity.

Using their previously shown virtual human technology, a complex scene from Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, captured and edited to final quality in minutes, a process that would normally take weeks or months.

This project was developed by Epic Games, Ninja Theory, Cubic Motion & 3Lateral.

Add Hellblade: Senua's Sacrifice to your Steam Wishlist | http://store.steampowered.com/app/414...

Coming to PS4 | https://www.playstation.com/en-gb/gam...

Visit | http://www.hellblade.com/

Subscribe | https://www.youtube.com/OfficialNinja...

Follow | https://twitter.com/ninjatheory

Buy Merch | http://store.ninjatheory.com/

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Introducing Realtime Cinematography | Hellblade | Siggraph 2016| Award Winner Introducing Realtime Cinematography | Hellblade | Siggraph 2016| Award Winner Reviewed by Marco HAyek on Juli 27, 2016 Rating: 5

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Marco Hayek

Image Link [https://lh3.googleusercontent.com/-kIQxJOkJ5sQ/V3mBxOIopMI/AAAAAAAAM7s/LYApgfUp9s4MqI6O7Yky5e_EgKd2otIagCCo/s250/001mh3.png] Author Name [Marco Hayek] Author Description [Environment & Concept Artist / Matte Painter] Twitter Username [MarcoHayek] Facebook Username [MarcoHayek.nomicon] GPlus Username [+MarcoHayek-DigitalArtist] Pinterest Username [You username Here] Instagram Username [marcohayek]