Pixar RenderMan 21 erschienen
Pixar´s RenderMan ist in der Version 21 erschienen und es gibt eine menge neuer Fetaures bzw. Ãœberarbeitungen. Was sich alles in der neuen Version getan hat, entnehme ich jetzt mal aus dem englischen Original-Text und kopiere diesen, ohne Ãœbersetzung 1 zu 1 hier rein.
For the first time, RenderMan now ships with the same shaders & lights used at Pixar, the very same that created Finding Dory
… providing all RenderMan artists access to Pixar’s toolbox for
lighting and look development, real tools that have already created
amazingly sophisticated and complex imagery for feature film. In
addition, this major release represents the maturation of the rendering
framework, which has been tested and proven on feature films such as Jungle Book and Star Wars: The Force Awakens,
establishing RenderMan as the most advanced rendering platform
currently available. Developed specifically for animation and VFX,
RenderMan is focused on expanding the creative horizons for storytelling
while continuing to raise the bar for performance and quality. More
than just a renderer; it is a complete shading and lighting ecosystem,
more powerful, accessible, and comprehensive than ever before.
Pixar's
new commitment to users continues with the introduction of new
examples, tutorials, and enhanced documentation for users of all levels
that will grow along with new features.
Selected highlights of RenderMan are:
Pixar Production Shaders
— Finally, you can get production shaders from a major studio
out-of-box for your own projects, straight from Pixar Animation Studios …
no development required. Not only are these shaders fine-tuned for the
highest level of performance, they also come fully loaded with all of
the creative options for look development demanded by the shading
artists at Pixar. Use Pixar Surface to create everything from glass to the most incredibly subtle skin you can image … and everything in between. With Pixar’s Marschner Hair dial
in realistic (or fanciful) hair, with features not available in other
models, but quite common in the real world, like luminous backscatter.
Pixar Production Lights
— RenderMan’s lighting system has been completely rewritten to deliver
the highest performance possible on today’s modern hardware, and
includes innovative techniques for artifact suppression and new methods
for increased efficiency. This new library of physically based lights
offers standard features like color temperature, exposure, and IES
profiles … but also includes specialized Light Filters
which have been developed for feature film in collaboration with
Pixar’s lighting TDs, allowing light to be quickly stylized in any
number ways, offering a multitude of new creative possibilities.
Pixar Surface Collection — The new library of physically based materials shipping with Pixar Surface
makes it easy to dial in any type of material: plastics, metals,
ceramics, rocks, liquids, and more. Materials can also be browsed,
created, and shared with the new Preset Browser in RenderMan for Maya, a helpful tool for managing shaders, lights, and textures.
Advanced Patterns —
Create new types of looks quickly with RenderMan’s expanding suite of
advanced patterns for real productions. Use RenderMan’s new Pixar Dirt pattern
manipulate and blend textures to create many different looks, including
dirt, dust, and patinas (leveraging ambient occlusion). The now
essential Pixar MultiTexture
lets you attach one shader to many surfaces, and have that shader
behave uniquely on each of them. Finally any complex pattern can now be
baked to a 2d or 3d texture using Pixar BakeTexture for later reuse, and there are more patterns to explore.
Streamlined UI
—RenderMan has been greatly simplified, and the interface for RenderMan
for Maya has been redesigned accordingly. Now that path tracing has
been fully embraced, legacy attributes and options have been removed
(everything related to the now deprecated Reyes), allowing artists to
focus less on knobs and levers and more on the creative process.
Better Denoising — Developed by Disney for Big Hero 6, the Denoiser was used with amazing success on Finding Dory
where the average frame saw 10x speedups. Now the Denoiser gets
upgraded with several new features. For Zootopia, Disney optimized the
Denoiser to handle lots of fur and hair, while at Pixar the Denoiser was
extended to support GPU acceleration.
VR Ready —
RenderMan is fully capable of delivering high resolution animation for
VR, including the new omnidirectional stereo for rendering left and
right images for immersive 3D experiences. Simply render with the VR
camera.
Weitere Infos: RenderMan
Pixar RenderMan 21 erschienen
Reviewed by Marco HAyek
on
Juli 19, 2016
Rating:
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